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 So disease..

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Tam/Spr
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Posts : 221
Join date : 2012-08-07

Character sheet
DDO character:
RK Profession: Carpenter

PostSubject: So disease..   Tue Dec 18, 2012 6:05 pm

Quote :
You dreamed and finally here. Diseases now exist In Game and everyone is concerned, doctors as patients. And everyone will get sick ... and all can participate in their own way, to the production of medicines, even if only doctors will be able to identify and overcome the disease permanently.

http://www.lesroyaumes.com/images/annonces/AnnonceMedecine.png

Rather than a long speech, here are the rules governing medicine, diseases and any new related actions.

Rules of medicine

Chapter I: Nature and effects of diseases

May arise anywhere in the world, diseases spread from city to city and character to character through contamination. Extremely different from each other, they all follow the same pattern when they affect a character ...

Evolution of a disease in a character

When a character has been contaminated by a disease he does not know, it is said that the disease is in the incubation period. Invisible and insidious evil spreads slowly in the body of the unconscious patient.

Then, the disease reveals crises: a major, the highest, followed by a series of crises secondary.

The main crisis strikes once the character for a longer or shorter distance, which depends on the disease. Secondary crises they are less severe and shorter duration. Frequency varies according to the disease.

A disease crisis is expressed by the appearance of two of the six following symptoms:
- Aches
- Fever
- Fatigue
- Respiratory
- Digestive Disorders
- Headaches
The intensity of the two symptoms depends on the disease, which can be more or less severe. Each symptom has a fixed duration and symptoms disappeared once the disease between dormant and does not interfere with more character. Until the next crisis secondary ...

Effects of disease on the characters

First, the health of your character, visible in Me> My character> News> State of health.
During a crisis, the various symptoms have a negative impact on the character. Thus, until the disappearance of or symptoms:
- Some actions are impossible.
- Characteristic points (Strength, Intelligence, Charisma) may be lost temporarily.
- Consumption of certain foods may no longer give attribute points.

If a disease is not treated, it remains in the body indefinitely Character sick, even if it does not suffer negative consequences as during crises. He can never quite buy medicine or see a doctor and accept to undergo some crises per year.

However, a person may be affected by several diseases at once, and thus several different crises at once and thus find themselves heavily handicapped in his actions. And a character whose body contains within itself one or more diseases in sleep is always contagious! The use of their potions doctors and therefore offer significant advantages ...

Spread of disease

Diseases spread by two distinct mechanisms: on time, every time a person visits a place, and naturally, each new day.

Whenever a person visits a sick place in the village (market, church, town hall, tavern ...), it contaminates the place for a few hours. If other characters visit this place while the area is contaminated, they have a chance (very low) to be contaminated themselves. And more characters visit a sick place, visiting it becomes dangerous ...

With each passing day, the characters on the same node (whether a node route, a boat or a village) were also contaminated a character a chance extremely low but real of contracting the disease. The chances of contagion augment significantly if the characters:
- On board of a ship.
- Are members of the same army.
- Are married.
- Are locked in the same prison.

Can we cure diseases?

Two types of remedies exist to fight against diseases and their effects.
Species curative potions specially designed by a doctor to overthrow a particular disease.
Potions, concoctions that often infamous for canceling the effects of a given symptom for one day so they treat symptoms but do not cure the disease, which remain in the body until the proper administration of gasoline curative.

Chapter II. Diagnose diseases

Appointment with the doctor

When your character is sick, he can make an appointment with a physician settled in the village. Just go to the market on the "Doctors available." He chose a type of counseling, normal or thrust, and a time slot. The consultation will take place at the appointed time, and at the end of it, the doctor may send the patient's diagnosis. For a patient to go to the doctor did not take action, so it is possible to work while taking an appointment with a doctor.

Warning: Consult a physician only allows to identify more or less symptoms or disease. It is the physician, depending on what it finds, advice (and why not sell) to the patient the right medicine.

Physician consultations side

The physician must build his cabinet for that he must go to "My Property"> Build my office, which costs 250 crowns.

For the doctor's office to open consultations is a daily action and a doctor can receive up to 12 patients per day for every two hours. When thus makes available to receive patients, it determines, for each type of consultation (normal pressure) the fees ECU, and the maximum number of extensive consultations agrees to carry: this is important because for perform extensive consultation, the doctor draws a white poppy (See further "Making remedies> Harvesting simple"), flower should be in his property. If the doctor did not at the time of consultation, it did not happen, and the doctor is obviously not paid.

Diagnosis

Following basic consultation, the doctor is aware of table symptomatology of the patient, that is to say, the symptoms that afflict and their intensity. For example, he knows that the patient undergoes a fever and body aches level 4 to level 8. If the patient is affected by several diseases, basic consultation only allows to see the cumulative effect at the time of a crisis. If the patient is sick, but is afflicted with symptoms (because the disease is currently incubating or non-crisis) a basic consultation will not work. A basic consultation is ideal when the goal of the patient is only to get a potion that will heal medical symptoms only and therefore cancel the effects of a crisis.

Following extensive consultation, the doctor knows the patient's symptomatic of the table, as for a basic consultation, but it can identify the diseases affecting the patient in the form of a series of numbers known in Europe under the code name for Hildegarde, in reference to Hildegard of Bingen, patron saint of herbalists and healers. Extremely jealous of their knowledge, doctors, during a thorough consultation, conduct examinations and mysterious indulge in scholarly conversions until the famous series of numbers supposed to match the patient's illness. However, the debate remains about the true origin of the code to identify the disease. Some sees the hand of Saint Lescure, other sages of the East ... The only thing certain is that from the code Hildegarde, the doctor can make the essence curative for both prevention and cure the disease.

To see the result of the consultation and make the diagnosis, your doctor must make in his medical practice (accessible from the property), on the tab "My consultations", to make his diagnosis, he should write a message in the report consultation. The patient has access to the message qu'écrira the doctor he will not see different symptoms identified or code Hildegard of diseases or calculated during the extensive consultation. To access the diagnostic that will issue the doctor, the patient must click on the event notifying the end of the consultation.

After a visit to the doctor is usually to acquire or manufacture the right remedy ...

Making remedies

Collect simple

Are simple plants with medicinal properties. It is with them that can be prepared remedies. Anyone can go collect simple by going to "Out of town" Jobs tab. No knowledge is required to perform this action control some of them can help.

The action is simple to collect a new genre: indeed you choose how long you beat the campaign in search of medicinal plants. You can collect single for 2, 6, 12 or 24 hours. The short tracks have a higher yield than the long beaches. This means that you will reap more simple by 3 sessions harvest just 2 hours in one sitting making harvesting easy 6 hours.

Another change compared to a daily action classic, you get in your inventory the product of the harvest at the end of the action without having to wait for the next passing day. For example: it is 17h, I have not yet done daily action, I decided to collect simple for 2 hours. At 19h, I receive the product of my crop plants.


Warning, if you have done during the day action type "Harvesting simple" you can not then make a daily action classic, because it considers that action take a daily full day In Game.

The importance of being able to perform the action "Harvest of simple" short on slots is threefold:
- Increase crop yield.
- Receive product faster harvesting and power and immediately put it on sale for example.
- Combine this action with adjustable time other such actions, which appear later in the game currently, only the action "Harvest mere" action is a configurable period.

Making potions

A potion is a simple remedy that aims to cure a temporary one or more symptoms. Only physicians can make potions basic with a simple récolé out of town, it can make a potion. It takes him a day and can produce up to 20 potions of the same type and choose what will be written on the label of the batch of potions.

To read the label on a potion or curative nature, simply move the mouse over (either on the market or in inventory). If you have the necessary knowledge, this is also how you can know the effects of a potion.

Potions can be drunk: it heals one or more symptoms for 24 hours. Attention! If you have a fever level 4 and you take a potion that cures fever level 5, the dose is too strong for your body, too point penalty will turn into, and your character will be afflicted with a Level 1 fever for 24 hours without being able to correct this penalty by ingestion of another potion. We're talking here of 24 actual hours, not "until the next passing day." If you make a potion to 16 hours, you will (or will suffer) of its effects until the next 16 hours.

Mix potions

For complex potions, everyone - whether you are doctors or not - can mix an unlimited number of potions to add effects, and thus obtain a potion a bit more complex. To do this, simply go into your inventory, click on the little hand to use the potion. You then have the choice to drink or mix. You then arrive in a lab where you see placed on shelves all these potions in your inventory. Simply drag them into the large jar for a new potion which you choose yourself the label.

If you have the necessary knowledge, you will know immediately the effects of your potion. As long as you have not clicked on "Mix", you can cancel and get your potions.

Make healing essences

To cure or prevent a disease, ingesting a specially designed gas curative against this disease is essential. The manufacture of such a remedy is done in several steps.

1. Study of Hildegard Code

After conducting extensive consultation on a patient, the doctor can examine the code corresponding to Hildegard's disease patient. It takes him a day and requires the mastery of certain knowledge. The study of the Code of Hildegard of a disease can identify other numerical codes, number 5 by disease, and 5 correspond to imbalances caused by the disease, namely the imbalance bilious, splenetic imbalance, the phlegmatic imbalance, imbalance blood and spiritual imbalance.

Once these five imbalances revealed by the study of the Code of Hildegard, the physician obtains a recipe for healing essence corresponding to the disease.

2. Production of gasoline curative

Making a curative nature takes a day and consumes one or more potions the doctor chooses. The sum of the effects of different potions used to make gasoline curative code must match the recipe of said gasoline curative.

Recipe of gasoline curative effect appears in the form of five digits, each corresponding to a symptom, in the following order:
Figure 1: Fever
Figure 2: Fatigue
Figure 3: Respiratory
Figure 4: Aches
Figure 5: Headaches

Thus, if in the student code of Hildegard of Alpha disease, the doctor finally gets code 0-0-7-3-5, he will have to make the essence curative for this disease, use potions whose sum effects should be able to treat fever 0, 0 of fatigue, respiratory disorders 7, 3 and 5 of aches headaches. These values ​​must be strictly adhered to or that essence healing will absolutely no effect. However, taking an essence without needing healing has no negative effect, unlike potions. And gasoline prevents the disease in question in addition to heal.

3. Copy recipe to a colleague ...

Finally, a doctor can provide a curative nature has not made himself to study. This is still an action that takes the day and to find another type of code Hildegarde, which corresponds to the composition of the remedy. This code can be studied by Hildegarde doctor like illness to copy the recipe curative gas in question. This method is easier than the study of the Code of Hildegard of disease discovered during extensive consultation.

In short, who can do what?

Anyone can go collect herbs (or simple) from the city, mixing potions and get sick.

Doctors are the only ones able to build a medical office, seeing patients in consultation, make potions from simple harvested outside the city and finally make healing essences that are only able to permanently cure cures disease. Or prevent.

Modification of medical knowledge

Some academic knowledge related to medicine have disappeared, others have changed their names, and new ones have emerged. Their mastery allows or easier to succeed all the actions described above. To you to discover!

Postscript: Some rumors point to an epidemic that hit the ship's passengers Napadélis from Alexandria and heading towards the port of Marseille ...


One word. Biowarfare. Twisted Evil
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anto_capone
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PostSubject: Re: So disease..   Tue Dec 18, 2012 9:57 pm

Quote :
Etat de santé : Vous vous sentez solide comme un roc.

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WhiteSnow
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PostSubject: Re: So disease..   Tue Dec 18, 2012 11:18 pm

Thats I asume default state of health.

Will go and try to pick some herbs today, just to have an idea of how its done.

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Tam/Spr
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PostSubject: Re: So disease..   Wed Dec 19, 2012 9:49 am

Aye, means you're as fit as a rock.
Though, considering a rock's dead weight.. Laughing
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MastroPersico
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Location : RL Bergamo, Italy. RK Port Lairge

PostSubject: Re: So disease..   Wed Dec 19, 2012 5:09 pm

Tam/Spr wrote:
Aye, means you're as fit as a rock.
Though, considering a rock's dead weight.. Laughing

Yeah, I can confirm.. it's very similar to italian, sounds like: Solid as a rock..
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eiodain
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PostSubject: Re: So disease..   Thu Dec 20, 2012 3:20 pm

You know what would be cool? Biological warfare. Kinda like when the bubonic plague was hastened in Europe because the son of Genghis khan sent dead bodies over their walls.
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WhiteSnow
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PostSubject: Re: So disease..   Thu Dec 20, 2012 4:09 pm

To throw someone into the prison full of sick people... Twisted Evil
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Tam/Spr
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PostSubject: Re: So disease..   Fri Dec 21, 2012 3:29 am

Tam/Spr wrote:
One word. Biowarfare. Twisted Evil

eiodain wrote:
You know what would be cool? Biological warfare. Kinda like when the bubonic plague was hastened in Europe because the son of Genghis khan sent dead bodies over their walls.

Twisted Evil
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kriegwafen
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PostSubject: Re: So disease..   Fri Dec 21, 2012 11:27 am

have a sick person join the opposing armies Smile
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