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 Build advice

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Grace
Mummy Bait
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Posts : 407
Join date : 2010-09-15

Character sheet
DDO character:
RK Profession: Baker

PostSubject: Build advice   Sat Aug 13, 2011 5:25 pm

So for a friend that is just starting out in DDO and wants to run a pally, is this a viable build? Remember that it is a first toon, so we're talking 28 pt and less twink gear, few tomes, etc. It's important the build work well at early levels as well, I don't want it to be too frustrating so he quits playing. I've never built or run a pally before, this is just off what I researched in the forums, so I need to hear from you paladin people Smile

Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page

Level 20 Lawful Good Human Male
(20 Paladin)
Hit Points: 332
Spell Points: 275

BAB: 20/20/25/3030
Fortitude: 20
Reflex: 11
Will: 12

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 15 20
Dexterity 8 8
Constitution 13 14
Intelligence 8 10
Wisdom 10 10
Charisma 17 20

Tomes Used
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 10
Bluff 3 5
Concentration 1 2
Diplomacy 3 5
Disable Device n/a n/a
Haggle 3 5
Heal 0 0
Hide -1 -1
Intimidate 3 5
Jump 2 11
Listen 0 0
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot 0 0
Swim 2 5
Tumble n/a n/a
Use Magic Device 5 19

Level 1 (Paladin)
Skill: Balance (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Toughness
Feat: (Human Bonus) Two Handed Fighting
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Toughness I

Level 2 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Human Improved Recovery I
Enhancement: Paladin Charisma I

Level 3 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Power Attack
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Racial Toughness I

Level 4 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Toughness II

Level 5 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Human Adaptability Constitution I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Might I

Level 6 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Extend Spell
Enhancement: Paladin Knight of the Chalice I

Level 7 (Palaadin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Unyielding Sovereignty

Level 8 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Exalted Smite I
Enhancement: Racial Toughness II
Enhancement: Paladin Extra Turning I

Level 9 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Two Handed Fighting
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Extra Lay on Hands II

Level 10 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Human Improved Recovery II

Level 11 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Energy of the Templar II
Enhancement: Paladin Divine Might II

Level 12 (Paladin)
Ability Raise: STR
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Paladin Knight of the Chalice II

Level 13 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Extra Smite Evil III

Level 14 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Divine Sacrifice II
Enhancement: Racial Toughness III

Level 15 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Two Handed Fighting
Enhancement: Paladin Extra Lay on Hands III

Level 16 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Divine Might III

Level 17 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Enhancement: Paladin Extra Smite Evil IV

Level 18 (Paladin)
Skill: Balance (+0.5)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Skill Focus: Use Magic Device
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Knight of the Chalice III

Level 19 (Paladin)
Skill: Balance (+0.5)
Skill: Use Magic Device (+1)
Enhancement: Paladin Exalted Smite IV

Level 20 (Paladin)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Jump (+1)
Enhancement: Paladin Weapons of Good
Enhancement: Paladin Divine Sacrifice III

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Dee_Snider
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PostSubject: Re: Build advice   Sat Aug 13, 2011 5:56 pm

Paladin bible: http://forums.ddo.com/showthread.php?t=218542

First toon, eh? Not meaning to rain on your parade, but I'd recommend something else.

There is very little room for error in building a pally. Be sure to have him read the guide if he absolutely wants a pally.

I'd say have him compare this build to Junt's suggestions. They should match up pretty closely if not exactly.

My pally (Deesnider) was my first toon and I screwed him up 3 times - both before and after reading Junt's guide.

So far, I've spent 1 greater heart of wood, 2 lesser hearts, and 1 true heart.

And I never play him anymore... lol

My recommendation is to have him roll a barbarian instead.

And that guide is here: http://forums.ddo.com/showthread.php?t=296816



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Dee_Snider
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RK Profession: Blacksmith

PostSubject: Re: Build advice   Sat Aug 13, 2011 6:05 pm

Here is Junt's suggestion (looks the most similar to yours). Looks like you borrowed two build points from str and put them into wisdom for spell access. However, a pally can wait on spells as they aren't very effective at lower levels. Put the point into str instead as Junts recommends and wait a few levels for your spells. The extra strength will always be needed.

VIII. Sample Human THF DPS

Lawful Good Human Paladin 20

Str: 17 + 5 level ups (6 item, 2 tome, 3 exceptional, 1 human = 34)
Dex: 8
Con: 14 (6 item, 2 tome = 22)
Int: 8 (2 sp/level)
Wis: 8 (16 with tome and item)
Cha: 17 (DM4 with +3 tome; 26-28 modified)

28 point: 16 str, 13 con, (use the human enhancement on con instead of str)

Feats:

1: Toughness
1: Two-handed fighting
3: Power Attack
6: Extend Spell
9: Improved Two-handed Fighting
12: Improved critical: Slashing weapons
15: Greater Two-handed Fighting
18: skill focus: Use Magic Device or Stunning Blow (to taste)

Skills: Use Magic device and balance; 2 ranks in tumble to permit tumbling. +2 tome, add some jump

Knight of the Chalice 1-3 (8 ap)
Courage of Good 1-2 (3 ap, pre-req)
Energy of the Templar 1-2 (3 ap, pre-req)
Divine Sacrifice 1-3 (6 ap)
Divine Might 1-4 (10 ap)
Extra Lay on Hands 1-3 (6 ap)
Extra Smiting 1-4 (10 ap, pre-req)
Exalted Smiting 1-4 (10 ap)
Racial Toughness 1-2 (3 AP)
Paladin Toughness 1-2 (3 ap)
Follower of the Sovereign Host (2 ap, pre-req)
Unyielding Sovereignty (4 ap, pre-req)
Human adaptability: Strength
Human improved recovery 1-2
Paladin Weapons of Good
Paladin Charisma 1 (if needed for evenness)


Last edited by Dee_Snider on Sat Aug 13, 2011 6:13 pm; edited 1 time in total
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Zogdor
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DDO character: Paladin
RK Profession: Weaver

PostSubject: Re: Build advice   Sat Aug 13, 2011 6:13 pm

Gilders was also my first toon nd I screwed him up a bit but I'm glad I started with a Pally as I feel I learnt more about the game in general than I would have, had I started with a barb or fighter.

I think the build you've come up with is pretty solid... UMD is a good idea as a skill, but I'd probably make a few suggestions regarding the feats....

I'd suggest not taking extend at lvl 6 and pushing all the THF feats forward one.... take extend at 15 (that's when it's really needed with Divine Favour AND Zeal), also instead of taking the extra +3 UMD at 18, maybe take a second toughness feat.

Junts' guide is indeed the bible, and I've taken lots of inspiration from it, however, my TR Pally is more my own build that I have come up with after reading what is in that thread.

I've also noticed that there is no Divine Might IV (DM IV) in this build.. in that case, might I suggest starting with 16 cha and raising STR (or CON) a little more to start with? With a +2 CHA tome, your friend will be able to get DM III still.
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Grace
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PostSubject: Re: Build advice   Sat Aug 13, 2011 7:33 pm

I'm not sure about the whole "waiting longer for spells" thing, just because if this is a first toon for someone trying out ddo and not sure if he will like it, getting spells is one of those things that is all "yay fun!" for a first timer especially. I'm trying to build this from the perspective of a first timer unsure of the whole thing.

I went and tried to drop CHA to 16 and add to STR, but I can only add one more point to STR, and then I have a leftover I put in CON, which meant I had odd numbers in STR, CON, and CHA. That doesn't seem like a good idea. Putting the extra all into CON though gives me a bit more hp and an even number, so I think I'll go with that.

I did follow Junts very closely - I know enough to know I don't know when it comes to paladins Razz I won't have him read the guide though, he knows nothing about ddo and is already a bit intimidated by it all. I suspect the guide and stats and feats and all will freak him out unless he gets it a little at a time. That's why I'm building it for him to start out. I realize this is not an easy class for a first timer, but I'm a strong believer in "try what you think you like first." Rogue isn't an easy first class either, but I'm glad I did it. If he really doesn't like it, he's already in and will then have an idea of what he likes/doesn't like, and I can help him try another class out. He won't be running alone either; I have a lvl 4 rogue I made and set aside for this. I'll keep the barb info in mind as a suggestion in case that happens Smile

Thanks to both of you for the advice!
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anto_capone
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DDO character: Ranger
RK Profession: Blacksmith

PostSubject: Re: Build advice   Sat Aug 13, 2011 8:08 pm

Pallies and rangers are a good first class imo, even tho 99% of the time the first build is screwed up. They are versatile and have a lot of options.

Matter of fact, I don't think any first build is ever done 'correctly'. Its all about having fun really. Everyone messes up their first build, or even their first few builds if you are me. Razz

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Dee_Snider
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DDO character: Wizard
RK Profession: Blacksmith

PostSubject: Re: Build advice   Sat Aug 13, 2011 9:28 pm

Fair enough - have fun!

Let me know if you need any tomes - I'd be happy to donate to the cause.
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Grace
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RK Profession: Baker

PostSubject: Re: Build advice   Sat Aug 13, 2011 10:57 pm

Thanks Dee! I actually have tomes set aside for him, so I think we are set. Now to get him to realize the uber awesomeness that is DDO. First lesson: kobolds always hate you.
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ArcaneJill
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PostSubject: Re: Build advice   Sun Aug 14, 2011 3:53 am

Second lesson: Mummies always hate Grace!

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Zogdor
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RK Profession: Weaver

PostSubject: Re: Build advice   Sun Aug 14, 2011 4:33 am

Hehe =)

The point I was trying to make about Extend is that it's only useful on a Pally for divine favour and Zeal as they are 2 minute buffs and they greatly boost DPS. As Zeal is a level 4 spell, it only becomes available at level 14, so that's why I'd tend to take extend at 15.
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Grace
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PostSubject: Re: Build advice   Sun Aug 14, 2011 9:27 am

Yep, I changed the feats around as you recommended as well, though I'll leave the last option of UMD vs. toughness to him. By lvl 18 I don't think he'll be needing my help anymore ^^

lol Jill, I just saw yesterday that they sell anti-mummy elixirs!!!! Clearly they heard my pleas Razz
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Mikhaila
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PostSubject: Re: Build advice   Tue Nov 01, 2011 1:07 am

Anyone have a good Build for a Cleric? I am one rank from level 4 and would like to see how best to use my girl for quests. Very Happy
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Tod_Whitesnow
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RK Profession: Carpenter

PostSubject: Re: Build advice   Tue Nov 01, 2011 1:25 am

Radiant Savant, is the best, Jaayse or Jill will have a good one, Zog has Taykare.

I found this little bit for you

32 point radiant servant build:

Human
True Neutral? (I dont like getting shot with unholy arrows, and some good stability items, as well as Light and Darkness shield from the Inspired Quarter area)


Basic Stats
STR = 10
DEX = 9 (dump stat)
CON = 15 (odd, but made even with human adaptability tier 1)
INT = 10 (gets basis survival skills)
WIS = 17 (odd, but made even with human adaptability tier 2)
CHA = 14



Skills
[Jump] - Very Important (This is a FPS after all. 10 is a good number to shoot for.)
[Balance] - Very Important (you dont want to get knocked down all the time.)
[Tumble] - (at least 1... 10 would be great... not needed as much w/ feather item. 30 gets you side flips 40 gets front flips.)
Skills are basic jump, tumble, balance, maybe spread some to haggle or concentration after decently skilled (If you want to have UMD, it will be gimped, but you can forfeit some Tumble and Jump skill to put your point in UMD every level, but it will only be 1/2 a skill point per level, so you will have to augment UMD with EVERY booster item and clickie you can get).





Basic trained feats:
Toughness

Empower HEALING meta (NOT Empower Spell meta, they don't stack but they DO cost spell points to cast) then

Heighten meta and

Extend meta (I like heighten first but whichever), then 4 Quicken meta by level 10 for blade barrier and L12 radiant burst.



Stat increase every 4 levels is wisdom of course, as this is a pure class divine caster.



Enhancements
For enhancements, I stick closely with the tier one and 2 Radiant pre-reqs including Follower Of The Sovereign host (longsword + board spec, which lasts for your whole login session btw), and beyond that for filler I try to work in tier 1 cleric Improved Empower Healing amp, cleric Extra Turn and cleric Wand/Scroll Mastery, class WIS asap, racial WIS, racial toughness + racial CON by level 12, and class CHA as needed to avoid being odd while power-leveling in Delera's tomb.



Basic Strategy
Radients are inherently obliged to have the best CHA boosting gear they can find, so leverage at least an Eagles Splendor wand; and buy some invisible pots or a clickie (invis is essential for radiants, as it allows 'stealth turning' of undead where you invis out and then dart into the center of a waiting clump of inactive undead and turn them all before they disperse having spotted an approach; having a bunch of expeditious retreat clickies on hand is useful for this tactic).
On missions with large enough proportions of undead to warrant, always load the spell "Seek Eternal Rest" which is +4 to turn power, but you can usually load another spell and use a 'Sacred' booster item for a modest +2 turn power boost to serve in lieu of the +4 spell.


Tier 3 Radient Servant is unfortunately not likely to be made available any time soon by turbine, so in the meantime, we make do with the existing capstone.
Also note that superior potency level 1 (+50%) and superior ardor level 1 (+75%) do boost your aura, and supposedly your healing burst, so keep an eye out for those items with that boost on it. So too, always turn on empower heal, maximize and quicken metas when using aura or burst, they are free and essential power boosters.

Retrieved from "http://musings.austintxis.com/wiki/index.php?title=Radiant_servant_prestige_class_build"
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Mikhaila
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PostSubject: Re: Build advice   Tue Nov 01, 2011 6:38 pm

Thanks Tod Smile I think I messed up and have to redo her points. I would like to make her cleric/warrior if possible. Easier to do quests this way Very Happy
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PostSubject: Re: Build advice   Tue Nov 01, 2011 11:30 pm

You really are better off to stick with a pure heal.
As a healer you are in much demand in groups. You will have to fight undead with spells and later on with blade barrier.

Adding some fighter will weaken your build, not improve it.


Tod
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ArcaneJill
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PostSubject: Re: Build advice   Wed Nov 02, 2011 4:45 am

Dug out my TR build from the other thread that's now necro'd on page 2 of this forum..

Wheeee so here we go with the TR.... affraid

Character Plan by DDO Character Planner Version 3.8.0
DDO Character Planner Home Page

Jill TRd Elf
Level 20 Lawful Good Elf Female
(20 Cleric)
Hit Points: 282
Spell Points: 1786
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 6
Will: 21

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 14 16
Dexterity 10 10
Constitution 13 16
Intelligence 8 8
Wisdom 18 28
Charisma 12 16

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Constitution used at level 11

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 0 0
Bluff 1 3
Concentration 4 25
Diplomacy 2 4
Disable Device n/a n/a
Haggle 1 3
Heal 4 13
Hide 0 0
Intimidate 1 3
Jump 2 3
Listen 4 11
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 1
Spot 4 11
Swim 2 3
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Cleric)
Feat: (Selected) Empower Healing Spell
Feat: (Past Life) Past Life: Cleric
Enhancement: Improved Heal I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Divine Vitality I


Level 2 (Cleric)
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wand and Scroll Mastery I


Level 3 (Cleric)
Feat: (Selected) Extend Spell
Enhancement: Follower of the Sovereign Host
Enhancement: Cleric Prayer of Life I


Level 4 (Cleric)
Enhancement: Improved Heal II
Enhancement: Cleric Life Magic II
Enhancement: Cleric Charisma I


Level 5 (Cleric)
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Divine Vitality II
Enhancement: Cleric Improved Turning I


Level 6 (Cleric)
Feat: (Selected) Mental Toughness
Enhancement: Cleric Radiant Servant I


Level 7 (Cleric)
Enhancement: Cleric Prayer of Incredible Life I
Enhancement: Cleric Life Magic III


Level 8 (Cleric)
Enhancement: Cleric Wisdom II


Level 9 (Cleric)
Feat: (Selected) Extra Turning
Enhancement: Cleric Energy of the Zealot III


Level 10 (Cleric)
Enhancement: Cleric Life Magic IV


Level 11 (Cleric)
Enhancement: Cleric Charisma II
Enhancement: Cleric Extra Turning I


Level 12 (Cleric)
Feat: (Selected) Improved Mental Toughness
Enhancement: Cleric Radiant Servant II
Enhancement: Cleric Prayer of Life II


Level 13 (Cleric)
Enhancement: Cleric Divine Vitality III


Level 14 (Cleric)
Enhancement: Cleric Energy of the Zealot IV


Level 15 (Cleric)
Feat: (Selected) Past Life: Initiate of the Faith
Enhancement: Cleric Prayer of Life III
Enhancement: Cleric Prayer of Incredible Life II


Level 16 (Cleric)
Enhancement: Cleric Prayer of Incredible Life III


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Toughness
Enhancement: Racial Toughness I
Enhancement: Cleric Wisdom III
Enhancement: Cleric Extra Turning II


Level 19 (Cleric)
Enhancement: Racial Toughness II
Enhancement: Cleric Wand and Scroll Mastery II


Level 20 (Cleric)
Enhancement: Cleric Divine Intervention
Enhancement: Aerenal Elf Melee Attack I



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Tod_Whitesnow
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PostSubject: Re: Build advice   Wed Nov 02, 2011 7:03 am

You will just have 2 extra feats to choose, as one your human and the other is you wont have a past life.

Toughness is always a good bet for at least one.
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Zogdor
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PostSubject: Re: Build advice   Wed Nov 02, 2011 7:35 am

Aye, I'd suggest you think very carefully before doing a fighter build. Clerics never make for very good fighters - they still do pretty poor DPS and have less spell points to heal the party. At higher levels you will find it much harder to solo and you will run out of spell points quickly Sad

The cleric capstone is also pretty nice and you can only get it if you are pure - it gives you the ability to cast divine intervention on yourself, or another party member, which means that they can't die!
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PostSubject: Re: Build advice   Wed Nov 02, 2011 12:29 pm

TY Jill! I think I may just redo my points Smile Whats best for soloing then? I just want to be able to solo with my character and not have to wait for someone to help. Also I thought Anto said I should always put a point in tumbling for any character?
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Tod_Whitesnow
Squire
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Posts : 734
Join date : 2010-09-20
Age : 49
Location : DDO the NNGO Airship RK Scotland RL Australia

Character sheet
DDO character:
RK Profession: Carpenter

PostSubject: Re: Build advice   Wed Nov 02, 2011 6:09 pm

Mikhaila

You can always buy a hire.

If you put up a group a cleric will always get hires. ( any cleric other than 2 known exceptions Fatherkline and Zogs mate Vykrest always have friends)

You can always summon a pet (monster) to help you fight as well
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Mikhaila
Knight
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Posts : 1156
Join date : 2010-11-15

Character sheet
DDO character: Cleric
RK Profession: None

PostSubject: Re: Build advice   Thu Nov 10, 2011 12:05 pm

Alright Tod. I read the Cleric Radiant Servant page on wiki and Realized what I was missing. Thing is I can't get it. I ranked up and went to go check what I needed BUT it's unavailable to me. Empower Healing Spell is suppose to be available at level 1 but for some reason it lists it as things I can't do. :S Do I need to reset my skills? It's the only thing I am missing for Cleric Radiant Servant I
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ArcaneJill
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Posts : 490
Join date : 2010-09-13
Age : 37

Character sheet
DDO character: Cleric
RK Profession: None

PostSubject: Re: Build advice   Thu Nov 10, 2011 2:40 pm

Empower Healing is a feat, not an enhancement. So you have the option of doing a feat exchange for it (changing out a feat you already have for it) or waiting until the next level you get a feat and taking it then.

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Mikhaila
Knight
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Posts : 1156
Join date : 2010-11-15

Character sheet
DDO character: Cleric
RK Profession: None

PostSubject: Re: Build advice   Thu Nov 10, 2011 3:19 pm

Very Happy I went to visit fred and now just need 3 more rank points to get it. Ty Smile
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Tod_Whitesnow
Squire
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Posts : 734
Join date : 2010-09-20
Age : 49
Location : DDO the NNGO Airship RK Scotland RL Australia

Character sheet
DDO character:
RK Profession: Carpenter

PostSubject: Re: Build advice   Thu Nov 10, 2011 10:24 pm

Well done Mika you wont regret the changes, then follow Jill's build and you wont go wrong
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Mikhaila
Knight
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Posts : 1156
Join date : 2010-11-15

Character sheet
DDO character: Cleric
RK Profession: None

PostSubject: Re: Build advice   Thu Nov 10, 2011 11:31 pm

Level 7...muhaha...now off to get my goodies Very Happy
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