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 Secrets of the Artificers - guild run

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Grace
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PostSubject: Secrets of the Artificers - guild run   Thu Sep 15, 2011 12:24 am

Pack is on sale! Let's run this thing as a guild. Options are Thurs night, Fri night, Sat sometime. It's a level 19-20 pack, so make sure you have a toon around there. Post your availability and we'll try to find a time that works for the most people!
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Zogdor
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PostSubject: Re: Secrets of the Artificers - guild run   Thu Sep 15, 2011 4:09 am

I can do anytime Friday or Saturday Smile

I'd rather bring my Horc barb or Gilders as they haven't run it yet, but can bring my healer if we haven't got one. I'm guessing you'll be bringing Grace... so we've got the traps covered!
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ArcaneJill
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PostSubject: Re: Secrets of the Artificers - guild run   Thu Sep 15, 2011 4:36 am

I won't be back around till Sunday Sad

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Grace
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PostSubject: Re: Secrets of the Artificers - guild run   Thu Sep 15, 2011 7:33 am

Okay, then I'll add: who else is up for another guild run on Sunday, OR is Sunday better for people?
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Zogdor
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PostSubject: Re: Secrets of the Artificers - guild run   Thu Sep 15, 2011 8:14 am

Sunday's good for me too!
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Beth
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PostSubject: Re: Secrets of the Artificers - guild run   Thu Sep 15, 2011 8:29 am

Can't do Fridays or Mondays, but asides from those two, sure. Just need a bit of notice so that I'm ready to be up to 6 or 7 in the morning.
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Dee_Snider
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PostSubject: Re: Secrets of the Artificers - guild run   Thu Sep 15, 2011 3:07 pm

Definitely game for a guild run - I have a really weird schedule but I'm usually on late nights (U.S. Central time).

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Bellz
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PostSubject: Re: Secrets of the Artificers - guild run   Thu Sep 15, 2011 3:14 pm

I "should" have time off this weekend...but they seem to like calling me in so I wont say yes for sure yet
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anto_capone
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PostSubject: Re: Secrets of the Artificers - guild run   Thu Sep 15, 2011 5:12 pm

if you guys are game, i am Smile

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Grace
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PostSubject: Re: Secrets of the Artificers - guild run   Thu Sep 15, 2011 5:47 pm

Okay, I propose the following:

Flagging quests: run them anytime as often as you like, with the guild or not (you know, if you hate us like kobolds Razz). If you're online, ask who wants to run and we'll get it together. Best times are often between 9pm-1am EST it seems, but other times on Sat and Sun are probably workable too.

Raids: If you want to do the guild runs, please keep a toon off timer for the following:
MA - Saturday night (approximately 10pm-ish EST, but we'll wait and be flexible for people to get on and around, RL can be funny that way).
LoB - Sunday night (same time and caveat)

Post what raids you can make it to and what toon you are bringing so we can plan a bit - these raids are tough and we'll need to be a bit more balanced than usual. I'll be bringing Grace to both raids.
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Zogdor
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PostSubject: Re: Secrets of the Artificers - guild run   Thu Sep 15, 2011 5:55 pm

I'll be running the raids tomorrow night with Axer on Taykare, so I'll only have Zog flagged, unless I can get another toon flagged before then.

I thought it'd be nice if we could flag together too and we'll definitely need to pug a few spots for the raids - need a full group of 12, with lots of healing power and I won't be able to provide heals this weekend probably (unless we fail tomorrow night)... I'll make sure to keep him off timer in the future though.
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Beth
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PostSubject: Re: Secrets of the Artificers - guild run   Thu Sep 15, 2011 6:12 pm

Oh, thought we were going to be flagging then raiding, but okies, will try to get flagged before the stated time.
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anto_capone
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PostSubject: Re: Secrets of the Artificers - guild run   Thu Sep 15, 2011 6:59 pm

jill wont be able to flag until sunday, i'll probably flag the ranger before then but ill run my monk or wiz through with jill on sunday Smile

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Beth
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PostSubject: Re: Secrets of the Artificers - guild run   Thu Sep 15, 2011 8:22 pm

I'll try to come for the sunday night one then, give me a bit more time to flag. Also two nights in a row of staying up to dawn would be foolish, even for me as 10pm est is a 4am start time in france. Will see what I can do though. Sometimes I can't sleep so can't always predict how my body clock is. Like right now its 2.24am and I'm Wiiiiiiiiiiiide awake >.<
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Dee_Snider
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PostSubject: Re: Secrets of the Artificers - guild run   Thu Sep 15, 2011 8:27 pm

All in all, it took 30-45 minutes to flag each quest. There were some folks who had run them before in our party.

Figuring in time for a break and ship buffs between each quest, plan about 2 1/2 - 3 hours total for flagging.

Looking forward to running the suicide missions they call raids in the new pack. Laughing
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Beth
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PostSubject: Re: Secrets of the Artificers - guild run   Thu Sep 15, 2011 8:31 pm

Was thinking of may be trying a traditional dungeon crawl with no spoilers when flagging, though not sure how many other players would join such a pug as it seems to be unfashionable to attempt such a thing. Also I hate leading groups. Meh, will see how I feel tomorrow during daylight hours *grins*
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anto_capone
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PostSubject: Re: Secrets of the Artificers - guild run   Thu Sep 15, 2011 9:00 pm

heh, i dont know anyone that actually likes to lead groups Razz

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Dee_Snider
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PostSubject: Re: Secrets of the Artificers - guild run   Thu Sep 15, 2011 9:02 pm

I'll lead them... to their deaths. Twisted Evil
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Grace
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PostSubject: Re: Secrets of the Artificers - guild run   Thu Sep 15, 2011 9:15 pm

People can certainly flag together, but I didn't want to expect us all to connect for 2-3 hours, be on all together, flag together and run both raids in that amount of time. Plus, I know some people are probably farming those flagging quests a bit too. So this allows us to get on earlier on Saturday and flag together, or get together on any other day and time and flag together. We have such diverse times and RL stuff that I think the flexibility in the flagging will work best.
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anto_capone
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PostSubject: Re: Secrets of the Artificers - guild run   Thu Sep 15, 2011 9:21 pm

i'd like to dungeon crawl the flagging stuff. i hear the raids are super hard, so ill probably bring whatever toon is needed for the guild

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Blainwolfe
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PostSubject: Re: Secrets of the Artificers - guild run   Fri Sep 16, 2011 3:20 am

I wouldn't mind coming, although I've done the quests and one of the raids. I know I haven't figured out everything in the quests yet though. The raids are super hard and very very pot intensive for any casters, especially healers. I haven't attempted the lord of the blades one, but the Artificer one was pretty rough at times.

I definitely want to try the lord of blades raid, it seems to have a few opportunities to get the bound khyber fragments just by doing optionals.
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Zogdor
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PostSubject: Re: Secrets of the Artificers - guild run   Fri Sep 16, 2011 3:56 am

I've also done the flagging quests and dungeons, but as I said to Anto last night, when I flagged, we kinda zerged, so I didn't really have a clue as to what was going on, and therefore I'd love to dungeon crawl to get to know the quests better. Ideally, I'd love to flag Gilders or Harzak.
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Bellz
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PostSubject: Re: Secrets of the Artificers - guild run   Sat Sep 17, 2011 2:57 pm

not sure if I'll make them now... I just got called in for work. My 4 day weekend went up in smoke and Im now working 5 days straight. Yay for 3 days off in 3 weeks.

They need to make me a damn manager so it's at least worth all this shit Razz
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Grace
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PostSubject: Re: Secrets of the Artificers - guild run   Sat Sep 17, 2011 3:02 pm

I'm going to try to make it tonight if I'm feeling better, but I came down sick earlier today and feel like I might actually die. If I do die, Anto can haz my stuffs.
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anto_capone
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PostSubject: Re: Secrets of the Artificers - guild run   Sat Sep 17, 2011 5:42 pm

your not allowed to die grace! no!

feel betters!

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