~NNGO IZ SRS BSNS~
 
HomeCalendarFAQSearchMemberlistUsergroupsRegisterLog in
Latest topics
» Queen of Ireland
Mon Dec 04, 2017 12:11 pm by jaqk

» Games to Replace RK - Reviews
Thu Nov 23, 2017 7:57 pm by Roxxane

» RPG Maker
Sat Nov 18, 2017 9:52 pm by Trinity

» Fight of Ages
Fri Nov 17, 2017 8:43 pm by Trinity

» Access to NNGO Forums
Sat Oct 28, 2017 2:28 pm by gonads

» Laugh of the day
Sat Oct 21, 2017 9:40 pm by Bekah

» What I am watching right now
Wed Oct 18, 2017 9:17 pm by Bekah

» NNGO Airship Amenities & Crew [Guild Level: 81]
Tue Oct 10, 2017 7:10 am by Beth

» The Music Thread!
Thu Sep 28, 2017 6:12 pm by Bekah

» How's life treating ya?
Wed Jul 26, 2017 11:10 pm by Trinity

Navigation
 Index
 Memberlist
 Profile
 FAQ
 Search
Who is online?
In total there are 4 users online :: 0 Registered, 0 Hidden and 4 Guests

None

Most users ever online was 66 on Sat Mar 12, 2016 8:37 pm
Search
 
 

Display results as :
 
Rechercher Advanced Search
Discord


Share | 
 

 Artifacters.

View previous topic View next topic Go down 
Go to page : 1, 2  Next
AuthorMessage
Plutogirl
Commoner
avatar

Posts : 101
Join date : 2010-11-08

Character sheet
DDO character:
RK Profession: None

PostSubject: Artifacters.   Sat Sep 17, 2011 3:23 am

Im likely gonna start one soon... any DISCUSSION ADD HERE. Or is this forum kinda dead?
Back to top Go down
View user profile
Plutogirl
Commoner
avatar

Posts : 101
Join date : 2010-11-08

Character sheet
DDO character:
RK Profession: None

PostSubject: Re: Artifacters.   Sat Sep 17, 2011 3:44 am

Im gonna kinda base it on a rouge build but have more mana...
Back to top Go down
View user profile
anto_capone
Royal
avatar

Posts : 16397
Join date : 2010-09-11
Age : 38
Location : Che cazzo fai?

Character sheet
DDO character: Ranger
RK Profession: Blacksmith

PostSubject: Re: Artifacters.   Sat Sep 17, 2011 3:55 am

warforged arti works well Smile

_________________
Back to top Go down
View user profile http://www.nngo.biz
Beth
Squire
avatar

Posts : 966
Join date : 2010-09-13
Location : France

Character sheet
DDO character: Fighter
RK Profession: None

PostSubject: Re: Artifacters.   Sat Sep 17, 2011 9:22 am

I started one, going for pure human artificer. Its a 32pt build and I went for max intel, dex 16 and the rest in con. Bit worried about the strength of 8 and already have probs with being overburdened if I don't keep emptying the inventory regularly, so I'll be using a +2 strength tome asap and getting a strength item. The level ups will go into intel, except for one for dex so that with a dex tome it gets up to a base of 19 dex for improved precise shot.

Loving it at the moment although I'm aware that as she gets to mid levels her somewhat overpowered current cross bow damage will pale in comparison to others. Still getting used to using the rune arm and often just ignore it for now. Hope to try and use it more soon.

So far I've only been soloing - now at lvl 5. Finding it a completely different game having to try and keep her out of melee range from mobs and picking off mobs before they can run up to her. Total opposite to my fighter who fights toe to toe with mobs, so want to get the tactics for fighting down before I start to group regularly with others. TBH she's the sort of toon I would hate to group with on my fighter lol -pew pew pew and kiting around and hitting mobs just as my fighter has meleed them down to 10 hp! On the other hand, my fighter would welcome the buffs she can provide.

Still loving the puppy (who has better stats than the artificer!) and trying to make him into the aggro magnet for the mobs while my toon then picks off the casters/archers. The puppy's AI is limited - although enthusiastic he tends to get excited over breaking boxes at times when there's mobs around too ... He got very confused in the catacombs part 4 and had to be directed for most of the time to the action. Trying to keep him from triggering traps is a bit of a pain too, but getting used to hitting his passive mode if I know there's one coming up.
Back to top Go down
View user profile
Grace
Mummy Bait
avatar

Posts : 407
Join date : 2010-09-15

Character sheet
DDO character:
RK Profession: Baker

PostSubject: Re: Artifacters.   Sat Sep 17, 2011 9:44 am

When you say "rogue build," do you mean like a mechanic repeater rogue? Because assassin builds work very differently, since they use different feats and artificers don't have evasion. There is actually a lot of discussion on arty builds on the ddo forums - go to "specialists" when you get there and you'll see it.
Back to top Go down
View user profile
Tod_Whitesnow
Squire
avatar

Posts : 734
Join date : 2010-09-20
Age : 49
Location : DDO the NNGO Airship RK Scotland RL Australia

Character sheet
DDO character:
RK Profession: Carpenter

PostSubject: Re: Artifacters.   Sat Sep 17, 2011 11:41 pm

I went same as Beth but went 16 in Dex and higher str, mine is 3rd level and I am loving it.

Your Dog gets a module which is treated like a weapon and can wear a docent. Like any other War Forged.

Its the most fun I have had with a class not sure who it will pan out.

Also dont make the mistake I made and chose the repair serious as the spell at 3rd when you get it for free. At the moment Arti spells are super exp on AH.

When I get some time I will post a list of Arti Spells here.

Unlike Beths dog mine wont break boxes for some reason. (which I would like it to) Beth can you please train my puppy a little.

I did get it to open a door in a quest my Art was not strong enough to open so that was cool.

Tod
Back to top Go down
View user profile
Beth
Squire
avatar

Posts : 966
Join date : 2010-09-13
Location : France

Character sheet
DDO character: Fighter
RK Profession: None

PostSubject: Re: Artifacters.   Sun Sep 18, 2011 12:04 am

Tod, you can get most of the artie scrolls from the vendor in House cannith. I'm assuming the house is open to all even if the quests are P2P, but if not, just say and I'll get you them to inscribe in your spell book.
Back to top Go down
View user profile
Plutogirl
Commoner
avatar

Posts : 101
Join date : 2010-11-08

Character sheet
DDO character:
RK Profession: None

PostSubject: Re: Artifacters.   Sun Sep 18, 2011 1:45 am

I went ahead and started one without checking back here which was probably a good thing lol... cya all in a few months when Im drunk and bored again:p
Back to top Go down
View user profile
Beth
Squire
avatar

Posts : 966
Join date : 2010-09-13
Location : France

Character sheet
DDO character: Fighter
RK Profession: None

PostSubject: Re: Artifacters.   Sun Sep 18, 2011 7:50 am

kk I'll remember to not bother next time
Back to top Go down
View user profile
anto_capone
Royal
avatar

Posts : 16397
Join date : 2010-09-11
Age : 38
Location : Che cazzo fai?

Character sheet
DDO character: Ranger
RK Profession: Blacksmith

PostSubject: Re: Artifacters.   Sun Sep 18, 2011 6:40 pm

Plutogirl wrote:
I went ahead and started one without checking back here which was probably a good thing lol... cya all in a few months when Im drunk and bored again:p

thx for stopping by, always a pleasure Rolling Eyes

_________________
Back to top Go down
View user profile http://www.nngo.biz
Blainwolfe
Commoner
avatar

Posts : 182
Join date : 2010-09-20
Age : 30

PostSubject: Re: Artifacters.   Sun Sep 18, 2011 9:50 pm

well... I appreciate the information at least. I am hoping to make one sometime soon and would like to know more about them. So, Intelligence is most important, and Dexterity second? Does that mean Dexterity takes the place of strength for damage calculation like when using bows? Also I assume from what Tod said that spells are gathered from scrolls and you have access to them all? is that only arcane spells or only artificer spells? anywhere I could find a spell list?

Also how much better is it to have a WF vs some sort of humanoid? Any specific humanoid that you think would be better at this class than others?
Back to top Go down
View user profile
Tod_Whitesnow
Squire
avatar

Posts : 734
Join date : 2010-09-20
Age : 49
Location : DDO the NNGO Airship RK Scotland RL Australia

Character sheet
DDO character:
RK Profession: Carpenter

PostSubject: Re: Artifacters.   Sun Sep 18, 2011 10:46 pm

Well I found out why mine does not attack boxes, Beth you must have taken sunder or trip on yours



Iron Defender turns into a little box and vanishes when sending a Guild Ship Invite to another player. It doesn't matter if they are in range, it happens every single time you send an invite.
Iron Defender occasionally turns invisible to the owner when changing instances (public or private, most notable when changing decks on the guild ship from bottom deck to top deck)
If the Iron Defender is left in an instance (Using "stay" command, or dead), the only way to recover the Iron Defender is to relog.
Iron Defender Combat Alacrity 1 is level 8, but has a prerequisite that is level 10.
When the Iron Defender is given the Sunder and Trip abilities, it ruthlessly attacks breakables to the exclusion of everything including its own safety. In one instance, the Iron Defender ran into a trap 3 times, while I told it to come to my side and stay, while I tried to disarm the trap (Beginning of Tear of Dhakaan (sp?) Elite). Later in the same quest it would run past a large group of enemies and stand at a box for a second, and then break it. The reason that it does this, is because Sunder and Trip both list breakables as possible targets, and the old code that used to cause other hirelings to go crazy on breakables is now affecting the Iron Defender. I've also noticed, when I attempt to trip an enemy myself, if there is a box anywhere nearby, the box will be hit instead... please, just remove breakables from the possible target list of Sunder and Trip (I'm sure people will still want to have it on Cleave and its brethren).
The Artificer Prestige Enhancement ability, Endless Fusillade seems to have problems with loaded crossbows. When using it with a loaded crossbow, the crossbow will first fire, then reload, and then begin to fire endlessly, which causes a dramatic loss in effectiveness, since there is a reload during the 6 seconds of supposed no reload time. This also seems to cause a brief hiccup with the reload/fire scripts where bolts will fire during the reload animation, and be reloaded during the fire animation.
Iron Defender enhancements do not contain any information about prerequisites, cost, duration, or targets, and such as normal enhancements do.
Iron Defender alignment is True Neutral, preventing the use of certain modules, such as "+1 Module of Pure Good", which would be very handy for early quests such as the Delera's Chain, where without them, the Defenders are pretty much useless. Suggestion: Make the Defender's Alignment match that of its creator.
As far as I can tell, no Artificer only spells can be affected by Extend, such as "Enchant Weapons" or "Elemental Weapons". Also, there is no reasonable way to determine how much time is left on such spells, or if the effects are even still there. Suggestion: Add them to the buff bar.
The Caster Level on potions is not increased by 2, as per the description of "Artificer Knowledge: Potions". Also, "Artificer Knowledge: Wondrous Items" has the same issue, so it is reasonable to assume this is true for all of the Artificer Knowledge feats.
The Artificer Scroll Vendor in House Cannith does not carry the scrolls that Artificers share in common with other spellcasters, making it a pain to track down all of the possible spells to inscribe. Additionally, no vendor in House Cannith carries inscription materials.
Clicking on the Iron Defender's Character Sheet does not bring it to the front.
Back to top Go down
View user profile
Tod_Whitesnow
Squire
avatar

Posts : 734
Join date : 2010-09-20
Age : 49
Location : DDO the NNGO Airship RK Scotland RL Australia

Character sheet
DDO character:
RK Profession: Carpenter

PostSubject: Re: Artifacters.   Sun Sep 18, 2011 10:52 pm

This was useful info for as well, Cries the PG will not get to see it

I've decided to take the plunge and roll up an arti. I've been considering my options and wanted to get some feedback from those who have some experience with the class before I actually start it. Here is what I am thinking about so far. Are any of these assumptions wrong? How can they be improved upon? What else do we know about artificer that I should be thinking about?

STATS:
Str: only if your going to melee, otherwise dump, arti's get a spell to add int mod to damage
Dex: to-hit for ranged, 19 needed for improved precise shot
Con: never a dump stat
Int: max for casting ability, no CC spells, some damage spells
Wis: I don't see a use for artificer
Cha: artificer's are already great at UMD, more doesn't hurt

RACES:
Human: extra feat/skill, highest possible int bonus in game (therefore, potentially best casters), can take empower heal line to make up for construct essence penalty to positive energy, marks of making for a crafting bot
Half-elf: rogue dil for max damage with sneak attack
Warforged: great survivability through repair spells (these are bonus spells, if I understand correctly)
Drow: inherent bonuses to dex/int/cha, lower con, highest possible int bonus in game (therefore, potentially best casters)
Dwarf/Elf/Halfling/Half-orc: I don't see a great synergy between these races and artificer. I'm not saying they don't offer anything, they just don't have near as much synergy as the others. Elf/halfling offers better to-hit through dex enhancements.

FEATS:
Ranged: point blank shot, rapid shot, improved critical ranged, precise shot, improved precise shot
Casting: empower, maximize, quicken
Doggie: augment summoning
Always: toughness

Potentially useful feats? (feedback appreciated on these):
insightful reflexes (I'd say definitely if you're splashing for evasion)
heighten/spell focus evocation/gr spell focus evocation: I don't have time to give a DC breakdown, but I think arti's should end up around 37-42 depending on gear, completionist, etc. I'll write it up later.
mental toughness
mobility/shot-on-the-run
combat casting/mobile spellcasting
Laughing
Back to top Go down
View user profile
anto_capone
Royal
avatar

Posts : 16397
Join date : 2010-09-11
Age : 38
Location : Che cazzo fai?

Character sheet
DDO character: Ranger
RK Profession: Blacksmith

PostSubject: Re: Artifacters.   Sun Sep 18, 2011 11:15 pm

Blainwolfe wrote:
Does that mean Dexterity takes the place of strength for damage calculation like when using bows?

str is damage with bows, dex is to-hit. xbows i forget tho

_________________
Back to top Go down
View user profile http://www.nngo.biz
Grace
Mummy Bait
avatar

Posts : 407
Join date : 2010-09-15

Character sheet
DDO character:
RK Profession: Baker

PostSubject: Re: Artifacters.   Mon Sep 19, 2011 6:06 pm

New character planner version has artificers added Smile

http://www.rjcyberware.com/DDO/DDOCharGen.html
Back to top Go down
View user profile
Tod_Whitesnow
Squire
avatar

Posts : 734
Join date : 2010-09-20
Age : 49
Location : DDO the NNGO Airship RK Scotland RL Australia

Character sheet
DDO character:
RK Profession: Carpenter

PostSubject: Re: Artifacters.   Mon Sep 19, 2011 6:20 pm

Arti's get a ability that lets them replace Strength with Intel. Wish I had known that would have had a lower Str and higher con.

Tod
Back to top Go down
View user profile
Plutogirl
Commoner
avatar

Posts : 101
Join date : 2010-11-08

Character sheet
DDO character:
RK Profession: None

PostSubject: Re: Artifacters.   Mon Sep 19, 2011 9:48 pm

anto_capone wrote:
Plutogirl wrote:
I went ahead and started one without checking back here which was probably a good thing lol... cya all in a few months when Im drunk and bored again:p

thx for stopping by, always a pleasure Rolling Eyes

Beth wrote:
kk I'll remember to not bother next time

Lol yeah sorry guys if that seemed like an insult, I meant it as a joke against myself ...

I really hate crunching numbers, which is a big part of this game, but yeah. To each their own.

I had a big 'Ah Ha' moment about that recently.

(read on if ya wanna hear the AHA story) ...

I was playing "Borderlands" . Super simple chr builds super fun game. I get to like lvl 20+ in a day ... next day? decide to check out there forums...
Nice forums. Good ppl. And I see threads about CHR builds... lmao... they all arguin an stuff over best build... .

and I realize. Ppl just enjoy discussing builds and numbers and whatnot!! Shocked

so yeah, thats not me. and thats all I meant. and thats my 'ah ha' moment'

lol and since I said aha so much... I feel a song coming on ...

http://www.youtube.com/watch?v=djV11Xbc914&ob=av2e

Back to top Go down
View user profile
Grace
Mummy Bait
avatar

Posts : 407
Join date : 2010-09-15

Character sheet
DDO character:
RK Profession: Baker

PostSubject: Re: Artifacters.   Mon Sep 19, 2011 10:06 pm

Tod_Whitesnow wrote:
Arti's get a ability that lets them replace Strength with Intel. Wish I had known that would have had a lower Str and higher con.

Tod

But Tod, what would you do if you had a toon you didn't redo 8 times? You'd be lost!! Razz
Back to top Go down
View user profile
Tod_Whitesnow
Squire
avatar

Posts : 734
Join date : 2010-09-20
Age : 49
Location : DDO the NNGO Airship RK Scotland RL Australia

Character sheet
DDO character:
RK Profession: Carpenter

PostSubject: Re: Artifacters.   Tue Sep 20, 2011 12:51 am

Well I have not had to redo this one yet.

Oh look Grace behind you is that a Render

Shocked
Back to top Go down
View user profile
Grace
Mummy Bait
avatar

Posts : 407
Join date : 2010-09-15

Character sheet
DDO character:
RK Profession: Baker

PostSubject: Re: Artifacters.   Tue Sep 20, 2011 2:43 am

Nope. Just mummies.
Back to top Go down
View user profile
Zogdor
Squire


Posts : 880
Join date : 2010-10-17
Age : 38
Location : Benicassim, Spain

Character sheet
DDO character: Paladin
RK Profession: Weaver

PostSubject: Re: Artifacters.   Tue Sep 20, 2011 9:16 am

but Con's a dump stat isn't it? Surprised
Back to top Go down
View user profile
Beth
Squire
avatar

Posts : 966
Join date : 2010-09-13
Location : France

Character sheet
DDO character: Fighter
RK Profession: None

PostSubject: Re: Artifacters.   Tue Sep 20, 2011 9:31 am

I'm not a big number cruncher myself, but do enough to make sure I can get the feats and end stats that I want. Saves having to pop for a LR later on which is a lot of TPs. On the whole I think its a boy thing, those who go into major number crunching. Boys like stats, they like numbers, they like facts. I see it in my family when the guys start to talk about football or other sports. Same on DDO. When they start to do dps calculations and so on, I giggle. *shrugs*
Back to top Go down
View user profile
Beth
Squire
avatar

Posts : 966
Join date : 2010-09-13
Location : France

Character sheet
DDO character: Fighter
RK Profession: None

PostSubject: Re: Artifacters.   Thu Sep 22, 2011 8:18 pm

Why halflings are bad artificers:

http://www.youtube.com/watch?v=rVaDIu2skq8&NR=1
Back to top Go down
View user profile
Dee_Snider
Knight
avatar

Posts : 1819
Join date : 2010-09-20
Age : 50
Location : Robbing folks

Character sheet
DDO character: Wizard
RK Profession: Blacksmith

PostSubject: Re: Artifacters.   Thu Sep 22, 2011 8:57 pm

roflmao Laughing Laughing Laughing
Back to top Go down
View user profile
anto_capone
Royal
avatar

Posts : 16397
Join date : 2010-09-11
Age : 38
Location : Che cazzo fai?

Character sheet
DDO character: Ranger
RK Profession: Blacksmith

PostSubject: Re: Artifacters.   Thu Sep 22, 2011 11:08 pm

LOL

_________________
Back to top Go down
View user profile http://www.nngo.biz
Sponsored content




PostSubject: Re: Artifacters.   

Back to top Go down
 
Artifacters.
View previous topic View next topic Back to top 
Page 1 of 2Go to page : 1, 2  Next
 Similar topics
-
» Artifacters.

Permissions in this forum:You cannot reply to topics in this forum
All your Nachos are belong to us! :: DDO :: All Things DDO-
Jump to: