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 2nd Life Pale Master

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anto_capone
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Posts : 16397
Join date : 2010-09-11
Age : 38
Location : Che cazzo fai?

Character sheet
DDO character: Ranger
RK Profession: Blacksmith

PostSubject: 2nd Life Pale Master   Tue Nov 15, 2011 10:43 pm

Still might tweak it a bit.

Character Plan by DDO Character Planner Version 03.11.02
DDO Character Planner Home Page

PM TR
Level 20 True Neutral Human Male
(20 Wizard)
Hit Points: 262
Spell Points: 1710
BAB: 10\10\15\20
Fortitude: 11
Reflex: 6
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)

Strength 10 12
Dexterity 8 10
Constitution 18 20
Intelligence 18 31
Wisdom 8 8
Charisma 8 10


Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)

Balance 1 11
Bluff -1 11
Concentration 8 28
Diplomacy 1 11
Disable Device n/a n/a
Haggle 0.5 11
Heal -1 -1
Hide -1 0
Intimidate -1 3
Jump 2 7
Listen -1 -1
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair 4 10
Search 6 21
Spot -1 10
Swim 0 1
Tumble -0.5 0.5
Use Magic Device 1 11

Level 1 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Feat: (Past Life) Past Life: Wizard
Feat: (Human Bonus) Spell Penetration <---Took MAXIMIZE SPELL instead
Feat: (Selected) Toughness
Enhancement: Frost Manipulation I
Enhancement: Storm Manipulation I
Enhancement: Flame Manipulation I
Enhancement: Wizard Energy of the Scholar I


Level 2 (Wizard)
Enhancement: Combustive Spellcasting I
Enhancement: Force Manipulation I
Enhancement: Wizard Intelligence I


Level 3 (Wizard)
Feat: (Selected) Past Life: Arcane Initiate
Enhancement: Racial Toughness I
Enhancement: Deadly Flame I
Enhancement: Flame Manipulation II


Level 4 (Wizard)
Enhancement: Glacial Spellcasting I
Enhancement: Charged Spellcasting I
Enhancement: Deadly Ice I
Enhancement: Deadly Shocks I


Level 5 (Wizard)
Feat: (Wizard Bonus) Extend Spell
Enhancement: Human Adaptability Intelligence I
Enhancement: Kinetic Spellcasting I
Enhancement: Wizard Energy of the Scholar II


Level 6 (Wizard)
Feat: (Selected) Maximize Spell <--- Take SPELL PEN here?
Enhancement: Wizard Intelligence II


Level 7 (Wizard)
Enhancement: Racial Toughness II


Level 8 (Wizard)
Enhancement: Combustive Spellcasting II
Enhancement: Combustive Spellcasting III
Enhancement: Deadly Flame II
Enhancement: Flame Manipulation III
Enhancement: Wizard Spell Penetration I


Level 9 (Wizard)
Feat: (Selected) Spell Focus: Necromancy


Level 10 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Enhancement: Wizard Intelligence III


Level 11 (Wizard)
Enhancement: Wizard Pale Master I


Level 12 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Enhancement: Wizard Energy of the Scholar III
Enhancement: Wizard Pale Master II


Level 13 (Wizard)
Enhancement: Wizard Energy of the Scholar IV


Level 14 (Wizard)
Enhancement: Charged Spellcasting II
Enhancement: Deadly Shocks II
Enhancement: Deadly Flame III
Enhancement: Storm Manipulation II


Level 15 (Wizard)
Feat: (Wizard Bonus) Heighten Spell
Feat: (Selected) Spell Focus: Enchantment
Enhancement: Wizard Improved Heightening I


Level 16 (Wizard)
Enhancement: Charged Spellcasting III
Enhancement: Deadly Shocks III
Enhancement: Storm Manipulation III
Enhancement: Storm Manipulation IV
Enhancement: Flame Manipulation IV


Level 17 (Wizard)
Enhancement: Combustive Spellcasting IV
Enhancement: Deadly Flame IV
Enhancement: Storm Manipulation V
Enhancement: Flame Manipulation V


Level 18 (Wizard)
Feat: (Selected) Greater Spell Focus: Enchantment
Enhancement: Shroud of the Lich
Enhancement: Wizard Pale Master III


Level 19 (Wizard)
Enhancement: Charged Spellcasting IV
Enhancement: Charged Spellcasting V
Enhancement: Deadly Shocks IV
Enhancement: Deadly Shocks V


Level 20 (Wizard)
Feat: (Wizard Bonus) Quicken Spell
Enhancement: Wizard Master of Magic
Enhancement: Combustive Spellcasting V
Enhancement: Deadly Flame V

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anto_capone
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Posts : 16397
Join date : 2010-09-11
Age : 38
Location : Che cazzo fai?

Character sheet
DDO character: Ranger
RK Profession: Blacksmith

PostSubject: Re: 2nd Life Pale Master   Tue Nov 15, 2011 11:01 pm

Gear: will add later

INT
18 start
5 level ups
4 enhancement
2 tome
6 item
3 exceptional
2 ship buff
2 capstone
2 lich form
2 yugo pot
_____
46 INT (+18)

10 + 9 spell level + 18 modifier + 2 feat + 2 item + 1 lich form + 1 wiz past life =

43 Necro DC sustainable, only need a ring and yugo pots
42 Enchant DC (41 if I switch out GSF:Enchant, which I might well do) sustainable

+7 item, litany of the dead, and +4 tome would add 2 more DC's
Full Abashai Cookie set will add 2 more DC's for 10 mins (still rare as shit)
House D 3 min INT pot will add 1 more DC = 48 necro DC Razz

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anto_capone
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Posts : 16397
Join date : 2010-09-11
Age : 38
Location : Che cazzo fai?

Character sheet
DDO character: Ranger
RK Profession: Blacksmith

PostSubject: Re: 2nd Life Pale Master   Tue Nov 15, 2011 11:06 pm

Thinking of switching out GSF: Enchant for Insightful reflexes. +18 to your reflex saves is a huge boon.


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Zogdor
Squire


Posts : 880
Join date : 2010-10-17
Age : 38
Location : Benicassim, Spain

Character sheet
DDO character: Paladin
RK Profession: Weaver

PostSubject: Re: 2nd Life Pale Master   Wed Nov 16, 2011 5:17 am

Looks pretty sweet Smile

Something tells me when he gets back to cap, you're never going to want to TR him ever again Very Happy
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anto_capone
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Posts : 16397
Join date : 2010-09-11
Age : 38
Location : Che cazzo fai?

Character sheet
DDO character: Ranger
RK Profession: Blacksmith

PostSubject: Re: 2nd Life Pale Master   Tue Mar 13, 2012 6:01 am

Gear Breakdown:

head: min 2 hp
neck: torc / epic torc
trinket: epic spyglass, exc int. +2, green slotted with toughness
armor: epic robe of shadow, sup false life, sup null/void lore, greater necro
bracers: enchantment focus guild slot until demon bracers (epic is yellow and colorless)
cloak: epic mirror cloak, greater light resist, spell resist, blur, colorloess slot +6 STR or +6 CON?
belt: archmage, archmagi, clicky
ring 1: archmage, +1 exc int., +2 exc. con
ring 2: epic ele essence, yellow slot
boots: tod/ff resist+5 w/ guild slot
gloves: green steel conc opp
goggles: magewright, spell pen 9

weapon 1: epic orn. dagger: sup. potency 7, arcane lore, yellow slot (or epic green blade?)
weapon 2: alchemical t1 adamantine/water/water/fire (one day)

Need: greater arcane lore (green blade, but then would need potency item?)
If using bracers, will need greater enchant item?

I'll have to go through everything and decide which epic slot is getting what. For now I only slotted toughness on the spyglass. Once I get a torc, or a ToD ring, I will have to slot something else.

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anto_capone
Royal
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Posts : 16397
Join date : 2010-09-11
Age : 38
Location : Che cazzo fai?

Character sheet
DDO character: Ranger
RK Profession: Blacksmith

PostSubject: Re: 2nd Life Pale Master   Fri Jun 13, 2014 3:52 am

So this guy is now level 21, 3rd life.

50 DC necro, according to my math I should max out at level 28 with about 60-62 necro, depending on how I am able to sort the gear.

I'm not sure how well it will work in EE, but will be fun to try. Smile

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